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3D Game Textures: Create Professional Game Art Using Photoshop. Text with DVD

Ahearn, Luke
3D Game Textures: Create Professional Game Art Using Photoshop. Text with DVD Cover Image
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Book Information
Edition: 2nd
Publisher: Focal Press
ISBN: 0-240-81148-8 (0240811488)
ISBN-13: 978-0-240-81148-2 (9780240811482)
Binding: Book with Ancillary Softcover + DVD
Copyright: 2009
Publish Date: 06/09
Weight: 2.41 Lbs.
Pages: 403
Carton Quantity: 14
Subject Class: C-S (Computer Science)
Remarks:
A New Edition of this Title is Available
Return Policy: Returns accepted up to 12 months provided no other recalls or return restrictions apply. This product contains software or Internet access code(s). Returns are not accepted if seal is broken or if access code revealed.
Table Of Contents: View
 
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Abstract: Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders.
 
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